
An example of a ini file could be as follows:Ĭlick here to download the tool. Any tweaks you want altered that aren't supported simply add them to this file within their corresponding sections, and NXModHelper will also merge/add any ini tweaks added within this file. You can also create a standard Skyrim.ini file in your mod folder. Now when the mod is selected in NXModHelper, the ini tweaks are all added to the final Skyrim.ini file created. Ensure the name of the ini file matches that of the esp/esm file.

When downloading the mod, either create an ini file with the required tweaks, or use the supplied ini file by the mod creator. Some mods require the user to add ini tweaks or settings to their ini files. If you experience any crashes check the names of the files, and the generated ini files to ensure the tool moved the bsa, and esp files across correctly. This is the naming convention which is used to determine where the mods should be placed. The remaining BSA files can either be simply '.bsa', '- Textures.bsa', '- Meshes.bsa', and '- Animations.bsa'. ESPs are not required to be altered and should contain the same name as it's bsa counterparts. There are five possible types of files you'll encounter when moding. The software heavily relies on you telling it what type of modding file it is. Or volumetric lighting.ģ) Click 'Create Structure' to allow the tool to copy, and create the required Ini files.Ĥ) Drag the 'atmosphere' folder created within the 'Output' folder to your Switch's SD card.


ESPs do not need to be changed or renamed)Ģ) Tick any of the other ini settings, such as 60FPS cap. Then it should be named 'NAME - Texture.bsa' This is the same as for Meshes, and Animation bsa files. (Please ensure that corresponding files are named correctly. 1) Select the folder containing the Nintendo converted Skyrim mods.
